Generally useful knowledge

Some things don't exactly fit into any part of the tutorial series, but are useful or at least cool to know.

I have this weird trait where I get really freaking bored sometimes, and I'll start doing random code projects. Some, if not a vast majority, have no bearing on any major aspect of game design, yet they can be used to help spice up your next game by unleashing some cool neatness.

If you're looking for some critical mechanics on how to develop the next greatest game, this is not the place for you. However, every little thing matters. Some of these tutorials will be referenced in main series', whereas others will exist on their own as exercises in improving your skills.

Generally useful knowledge:

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